Archived News: Page 2 (19/11/02 - 23/01/03)
23/01/03 - More download locations for OccupationV2
OccupationV2 can now also be downloaded from the Massassi  Temple. That's what I call fast posting, less than 24  hours after the file was submitted, and it's a very large  file. Nice :)
TheMassassiTemple


22/01/03 - OccupationV2 avaliable for download
I am extremely happy to announce that OccupationV2 is now  avaliable for download at pcgamemods.com. A big thankyou  for the guy who runs the site, Sergio, for getting the  file up and for all the great screenshots!
Version 2 of Occupation is Occupation how I originally  intended it to be, and iS the final release. Kyle is now  fully visable with the custom skin by Hapslash, and all  the missing textures in the level should now be there. I  hope everyone enjoys the map and please feel free to send  me any feedback on it, it's always great to hear what  people think about any of my maps. A big thanks also to  everyone who helped me to spot the problems and get  Occupation Version2 done.


08/01/03 - Problems with Occupation
Sad to say there have been some unforseen problems with  Occupation. I only discovered these problems after  submitting Occupation to a number of map sites.  Basically, Kyle is invisible, and there are many  occurances of grey with white lines where a texture  should be. I tested the map thoroughtly before release,  how could I possibly have missed such obvious problems? I  had some pk3s in my base folder, including the Jedi  Stealth Gear pk3 and the pk3 of my MP map Medieval. It  turns out that the skin wasn't set up right and neither  were all the textures, but because these files were in my  base folder (the missing textures are from Medieval) I  couldn't see the problem. I discovered the problem when I  was working on some groundwork on the next map and was  looking at changing the Kyle skin for a rebel. I loaded  the mod up but the skin was that of Kyle in stealth Gear.  It clicked in a horrible few moments. I hurriedly set  about making sure what was broke and fixing it, and I put  together OccupationV2 that night, and submitted it to all  the map sites ASAP.

Luckily the first version of Occupation was only put up  on JediKnightii.net before I realised the problem, sadly  Occupation is currently approaching the 1,500 downloads  mark. It's a bit difficult to see all the downloads of  the map when you know the problems with it will really  reduce the enjoyment people get out of it and will ruin  it a bit.

I'd like to appologise to all the people who have  downloaded the first version of Occupation, I realise  it's a massive download and it must be a big  dissapointment to find it isn't all in working order. I'd  also like to appologise to all the map sites who I have  caused a problem for by submitting a flawed file. I will  post download locations for OccupationV2 as soon as it  goes up on one of the sites. I wouldn't recommend  downloading or playing Occupation from JediKnightii.net  if you haven't already because it will probabaly spoil  the final working thing a bit. Hopefully they will  replace the error-strewn version with the working version  soon.

I have learned a valuable lesson from this, it is  important to have beta testing from people on different  systems to yours, Adam Johnson was only involved in  playtesting not bug-spotting on this sytem so no blame  can be attached to him for the problems. The problem with  others beta testing this map was that due to it's large  file size no one could recieve it on an email account. I  will make use of the excellent beta testing feature on  opcgamemods in future if possible as a good solution to  the above problem.

Download locations of OccupationV2 will appear here as  soon as I see them!


27/12/02 - Occupation finished
My latest SP map, Occupation,  is finally complete! I  have submitted it to a number of JK2/map sites, I will  post links to download locations when they appear. Took a  while to send, it's a little over 24 meg. Over 10 meg of  this is voice acting, a few meg for a custom Kyle skin, a  few more megs for a lot of custom textures, and then the  maps themselves. I am very pleased with the map, it's got  a lot of stuff I haven't been able to do until this map  which have given me more creative freedom, and I did  enjoy putting it together.

With the map finished I have begun updating the site. I  have just completed an update of the characters page with  info on all the characters in occupation, the voice  actors page has also been updated. I will be working on  getting the details on Occupation on the maps page down  in the next few days, which will include hints on various  hiden parts of the map. The storyline page will also  recieve an overhaul shortly to include details on  planets, corperations and things like this involved in  the plot.

I am also going to be adding some new tutorials on  cutscenes soon, before I start large scale work on the  next map I have planned. I will update the WIP page soon  to give some details on this. The map will involve  playing not as Kyle but as a Republic soldider who will  be fighting with a team of other guys with varying  weapons and attributes. I'm thinking something along the  lines of Opposing Force, more on it soon.

25/11/02 - Cutscene Tutorials
I have just completed cutscene tutorials 1,2 and 3. These  take you through from installing and configuring BehavEd  to creating a simple static shot cutscene and then moving  cameras and zooming. More on the way soon, any feedback  welcome.

19/11/02 - Occupation nearing completion
My latest SP level, Occupation, is close to completion.  The first stage of beta testing is done, I'm making  changes ready for stage 2, and waiting on a couple of  other things related to the map. Hopefully it will be out  within a month! I'll post some screenshots of the latest  version soon.

19/11/02 - Medieval avaliable for download
Medieval is now avaliable for download:
PCGameMods
JediKnight2.Net


Medieval Completed
I've just completed the final version of Medieval! I am  now sending it off to some JK2 sites and will give links  to them when it is hopefully posted up :) Info on the map  and screensots of the finished version of the mpa should  be up on the mpa section of the site in the next day or  so.

Megaman Comic of Doom
Wotno, one of the voice actors who'll be appearing in the  upcoming map Occupation, also runs an online mega man  comic in his free time between voice acting for me (they  don't get paid but I demand all voice actors are damn  professional about it and don't send me a voice sample  that they did in less than 20 takes...). He asked if I  could link to it and so I have decided to point the  truely awesome number of people who frequent this site to  his site, which is indeed very funny in a strange,  clearly demented kind of way that strikes a chord with me  at least.

WotnoRamblings
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